Condition a card
Not sure what condition to choose? Answer one question at a time. If you are unsure, choose the lower grade or add photos.
Based on TCGplayer's public Card Conditioning Overview. This guide helps sellers, but it is not an official grading tool.
Step 1
What this checks first
Some problems matter more than normal wear. This guide checks those first, then walks up from Damaged toward Near Mint.
- Food, liquid, mold, or sticky stuff means you should not list the card normally.
- Tears, splits, bad bends, or real-card concerns mean Damaged.
- Paint, signatures, stamps, writing, and clear changes mean Damaged.
- Foil cards use the same grades, but curling and foil flaws still count.
Condition cheat sheet
Use this after the questions if you want a quick gut check. The right column is the caution trigger: if it matches your card, choose the lower grade.
| Grade | Pick this when | Pick lower if |
|---|---|---|
| NM | It looks almost new. A few tiny flaws are okay. | You can easily see wear, whitening, dirt, a dent, or a bend. |
| LP | It has a few small flaws, but still looks clean in a sleeve. | The flaws stand out fast, cover several spots, or include a crease. |
| MP | It has clear wear, scratches, scuffs, or a small crease. | The wear is heavy, all over the card, or close to damaging the card. |
| HP | It has major wear but is still usable and easy to identify. | It is torn, split, badly bent, marked, or hard to trust. |
| DMG | It has serious damage, marks, paint, writing, or clear changes. | It has food, liquid, mold, or sticky stuff. Do not list normally. |