Hoard

Prices stay right. You stay out of the CSV.

Pricing is one job Hoard's agent runs for your store, along with faster pulls and fewer refunds. You already know which listings need different treatment: chase rares, stale quantity, sealed boxes, Japanese cards, played conditions, and cards drifting away from market. Describe that slice, preview the exact listings, and sync the change without rebuilding a spreadsheet every week. New to the category? Start with the TCGplayer repricing software guide.

Repricing starts with the slice of inventory you mean, then shows the exact listings and targets before anything goes back to TCGplayer.
TargetUse game, set, rarity, condition, quantity, language, market gap, and exceptions.
PreviewReview the cards, current prices, target prices, and the rule behind each change.
ScheduleRun temporary sales without rewriting your normal pricing strategy.
UndoRoll back a sync when a feed, buyout, or rule does something unexpected.

TCGplayer gives you prices. Hoard gives you control.

High-volume sellers rarely need one blanket rule. You need different treatment for near-mint chase cards, played copies, stale low-dollar quantity, Japanese Pokemon, sealed product, and cards you are intentionally holding. Hoard keeps those decisions readable so your next sync reflects the way you price inventory. See what a purpose-built card repricer should support before trusting one with your listings. The full guide to TCGplayer repricing walks through rules, floors, and sync timing. Sellers weighing shop tools can also see how Hoard compares with BinderPOS.

Pricing is one job the same Hoard agent runs for your store. It also speeds up pulls and fulfillment: one $3M storefront cut pull times 64% and refunds 40% as volume grew, after switching. Read the case study.

Protect cards that deserve it.

Keep premium rares from drifting down with broad discounts or stale marketplace movement.

Move cards that are sitting.

Discount quantity that has not moved, while skipping cards with manual holds or higher-value rules.

Handle each game separately.

Run different guardrails for Magic, Pokemon Japan, Lorcana, Yu-Gi-Oh!, Digimon, One Piece, and sealed product.

Write pricing rules in seller language.

If you can describe the cards, you can price the slice: foil dragons over $25, Lorcana Enchanted cards, Yu-Gi-Oh! Ghost and Starlight Rares, Japanese SARs, LP copies above market, or quantity under $5. The rule stays legible after the sync, so you can inspect it later without reverse-engineering a CSV. Before setting a floor, run the numbers in the TCGplayer fees calculator to see what a sale actually nets after commission and payment fees.

game:magic type:dragon is:foil price>25 set:"The First Chapter" rarity:Enchanted game:yugioh rarity:(Ghost OR Starlight) language:Japanese rarity:SAR cond:NM
GameSetRarityConditionQuantityLanguageMarket gapManual holdsSealed

Run a sale without wrecking next week's prices.

Weekend clearance, convention prep, stale quantity, and end-of-month cash flow do not need a second pricing system. Add a timed layer, keep your base rules intact, and let the sale expire on its own.

FridayStale quantity sale starts-15%
SaturdayChase and manual holds stay protectedhold
SundaySale expires after the evening syncreset

One sync surface, different rules by game.

A shop carrying more than one game should not have to flatten every product line into the same pricing behavior. Keep a separate strategy for Pokemon Japan, Yu-Gi-Oh! rarity spikes, Lorcana chase cards, Magic foils, sealed inventory, and the long tail of games you soft-support. If you also sell elsewhere, weigh the main TCGplayer alternatives before you spread inventory across channels.

See the supported products matrix
MagicPokemonPokemon JapanOne PieceLorcanaRiftboundDigimonYu-Gi-Oh!Flesh and BloodSealedSupplies70+ product lines

Automate the repeat work. Keep the brakes.

Hoard can handle the export, calculation, upload, schedule, and sync history. You still get the parts sellers care about before trusting automation: exact matches, target prices, rule names, manual review when needed, and rollback if a marketplace feed or rule behaves badly. Shops moving off older software can read how to migrate from BinderPOS without losing pricing history.

PreviewMatched listings and target prices before uploadbefore
ReviewChoose scheduled sync or a human checkpointchoice
SyncPush approved prices through the TCGplayer workflowagent
RollbackRestore pre-sync prices if something goes wrongundo

Price the exact cards you mean.

Build rules by search, preview the listings, run timed sales, and sync TCGplayer prices. It's one part of the agent that also runs your pulls and fulfillment. See Hoard pricing for what each plan costs.

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