Hoard for Pokemon
Hoard watches every card in your TCGplayer inventory. When the market moves overnight, your prices already reflect it. 1st Edition, Unlimited, Japanese exclusives, graded slabs. Each one priced correctly, automatically.
Last night's sync
These were all underpriced when Hoard synced at 2am. Your pricing rule ran, caught the gaps, and adjusted every one before the first customer checked your store.
That's $38 left on the table for anyone still updating prices by hand on Friday.





Condition-specific pricing
TCGplayer's "Market Price" blends every condition into one number. Near Mint sales, Lightly Played sales, Moderately Played, all averaged together. So when another tool reprices a NM copy at the blended rate, it's pricing a $52 card at $45 because damaged copies dragged the average down.
Hoard prices each condition at what that condition actually sells for. NM copies get NM prices. LP copies get LP prices. No more subsidizing the worst cards with the best ones.
Set it. Forget it.
Build a pricing rule in 30 seconds. Target by rarity, price range, condition, set. Whatever matters to your store. The rule runs automatically every sync cycle. No spreadsheets, no CSV uploads, no 3am price checks.
Lock any card's price and Hoard won't touch it. Roll back any sync with one click if something looks wrong. Never-go-down is on by default, so prices only move when it helps.
Scale
Hoard doesn't slow down at 100 cards or 100,000. Your entire Pokemon inventory, English, Japanese, every set, repriced before you open the shop.
The $0 problem
A lot of Pokemon cards show $0.00 for TCG Direct Price because there's no direct inventory. Other tools skip those cards or underprice them. Hoard uses Marketplace Price, what sellers are actually getting, so vintage, Japanese, and low-supply cards don't get priced at nothing.
Pick your strategy. Hoard runs it across your entire Pokemon inventory.