Hoard prices your listings, then runs the pull. A $3M/year storefront pulled orders both ways. Here's the same order, and what it costs each way.
Luffy · ST01✓
Shanks · AA✓
Sanji · OP01✓
Yamato · OP01✓
Hancock · OP01✓
Ace · OP02✓Measured from production records, June–July 2026 (736 pull runs, 12,890 orders). Pre-Hoard times are seller-reported. Single-seller case study: illustrative only, not a forecast or guarantee of results.
Your helper grabs the non-foil Lightning Bolt because the printed sheet just says "Lightning Bolt." Or the Unlimited because the Beta and Unlimited live in the same box. Or the regular printing instead of the Showcase because they didn't notice the parenthetical.
The buyer notices first. You find out from the one-star and the refund. TCG holds the money out of your next payout, and the card the buyer thought they were getting is back in your binder for someone else to buy — at a lower price than the original sale. Keeping that returned copy visible is a TCGplayer inventory management problem, not just a packing one.
It doesn't have to be this way. The same agent that prices your listings puts the printing, the foil, and the condition in front of your puller before they touch a card. See what a dedicated card repricer should handle before you trust one with your listings. Track the payoff on your TCGplayer refund rate, and see how the same agent runs TCGplayer repricing.
From Sales > Pulls, one click captures every open order into today's batch. Hoard prints a QR sheet with one code per game. Your helper scans the Magic QR and gets the Magic queue. Your spouse scans Pokemon and gets Pokemon.
The phone shows the next card with art, condition, quantity, and which order it's for. If something's missing or off-condition, they tap defer and keep moving. You handle the deferred pile at the end. This is one step in a wider TCGplayer fulfillment workflow, from pull to packed envelope.
Every one of these used to mean a walk to the counter.
One click on Sales > Pulls. Every open order from the last sync is in. Anything that lands after waits for the next session.
One page, one QR per game. Stick it on the wall by the singles cabinet so anyone can scan in.
Card art, set symbol, condition, quantity, order number. Tap pulled. Next card.
Off-condition, missing, "I think this is the wrong printing" — tap defer and keep the queue moving. You clean them up at the end.
The pull is half the job. The slip is the other half — what gets folded into the envelope, what your packer scans before the tape goes on. Hoard's slip prints black-on-white with no decorative blocks, so your toner lasts. Beyond that, it pulls four tricks for TCG packing:
Thank you for buying from My TCG Shop on TCGplayer.com.
| Quantity | Description | Price | Total |
|---|---|---|---|
| Magic | |||
| 1 FOIL |
Lightning Bolt (Foil)
Lightly Played
|
$1.49 | $1.49 |
| 2 |
Counterspell
Lightly Played
|
$0.55 | $1.10 |
| 1 |
Mox Diamond
Near Mint
|
$42.00 | $42.00 |
| 4 | Magic Subtotal | $44.59 | |
| Pokemon | |||
| 1 |
Charizard (1st Edition)
Lightly Played
|
$480.00 | $480.00 |
| 1 | Pokemon Subtotal | $480.00 | |
| 5 | Total | $524.59 | |
A real Hoard slip. Foil pill, 1st Edition bolded, one subtotal per game.
On a 300-order Saturday you want to be packing, talking to the buylist customer at the counter, or out picking up your kid. You don't want to be the live index for what's in today's pull.
Your helper runs the queue from the phone. You watch progress on your laptop. Anything they can't pull goes in the deferred pile, ready for you to clean up at the end.
Free to start. The agent runs on Level 4+ TCGplayer accounts.