Hoard Hoard Hoard
Pull Sessions

Give the pull to the team, not the manager.

Paper pulls go stale. Chat updates get missed. One person ends up explaining the batch while everyone else waits. Pull Sessions turn open TCGplayer orders into a fixed, visual batch your team can run from phones or tablets.

A pull session freezes the batch, splits it by game, and gives every puller the same visual source of truth.
FixedLate orders wait for the next session, so today's batch does not keep changing under the team.
VisualPick from card images, condition, quantity, product line, shipping tier, and order context.
Split by gamePokemon, Magic, One Piece, Lorcana, and other queues can move at the same time.
AuditableManagers can see progress, completed queues, deferred orders, and pull history.
The problem

Fulfillment breaks down in the handoffs.

The expensive part is not just finding the card. It is deciding which orders belong in the batch, splitting the floor by game, explaining exceptions, and knowing whether the pull is done.

When the work lives on paper, every change creates doubt. Did this order make the pull? Who has the Magic stack? Was the missing card skipped or deferred?

  • Paper batches go stale as new orders arrive
  • Managers become the source of truth for every question
  • Missing cards interrupt the clean work behind them
  • Progress is hard to see until the packing table backs up
The workflow

Start one session. Let each puller work their queue.

A manager starts from Sales > Pulls. Hoard snapshots the eligible open orders and prints a cover sheet with one QR code per game. Each QR opens the right queue on a phone or tablet.

Pullers see the next card, the exact product, the condition, the quantity, and the shipping context. If something needs research, they defer it and keep the rest of the batch moving.

Read the Visual Pull docs

What the team stops asking

The page is built around the questions that slow a real shop down during the morning pull.

  • Which orders are in this batch?
  • Which game am I pulling?
  • What card and condition am I looking for?
  • What should wait until the end?
1

Freeze the batch

Choose the open orders for this session. The manifest stays stable while new orders wait for the next pull.

2

Print the queues

Use one cover sheet with QR codes grouped by game, so the right person can start in the right part of the room.

3

Pick from the screen

Phones and tablets show card art, condition, quantity, bin context, buyer context, and shipping priority.

4

Defer exceptions without losing them

Missing cards and condition questions move to the end, where a manager can resolve them without blocking clean pulls.

Why it matters

Your team should be able to run the pull without a narrator.

At volume, fulfillment quality depends on shared state. Everyone needs to know what is in the batch, what is next, what was deferred, and where the session stands.

Pull Sessions make the pull visible and repeatable. The team can split the work, managers can see progress, and exceptions stop turning into mystery orders at the end of the day.

Session
Fixed
Queues
By game
Picking
Visual
Exceptions
Deferred

Turn the morning pull into a shared workspace.

Fixed sessions, QR queues by game, visual picking, manager progress, and clean exception handling for high-volume TCGplayer fulfillment.