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How the same team
handles 40% more orders.

This $3M-a-year TCGplayer store handled 40% increase in order volume in two months with the same five-person back-of-house team, without longer days. Here's how Hoard helped:

Magic card✓
Pokemon card✓
One Piece card✓
Yu-Gi-Oh card✓
64%
less time spent on One Piece pulls
3.5 min → 75 sec per order
115 hrs
hours saved in one month
about three work-weeks
−40%
fewer refund complaints from buyers
while order volume grew 40%

Measured from production records, June–July 2026. Pre-Hoard baseline is seller-reported. Single-seller case study: illustrative only, not a forecast or guarantee.

Cut fulfillment time in half

Before times are seller-reported; after times were measured by Hoard across 736 pulls.

One Piece−64%
210s before
75s with Hoard
Magic−44%
105s before
59s with Hoard
Pokemon−53%
105s before
49s with Hoard
Yu-Gi-Oh−49%
105s before
53s with Hoard

Order volume and staffing

The shop generated about $3M a year on TCGplayer and employed five people in the back of house. It shipped a couple hundred orders on most days, with more volume on weekends and new-set releases. During the two tracked months, the team shipped 12,890 orders.

For years, the team used a paper-based pull process: printing orders, assigning each stack to an available worker, and walking the singles cabinet. It worked at a smaller scale, but higher volume would have required another hire or longer days.

A printed slip gave a newer employee only a card name and number. "Shanks (OP01-120)" did not indicate whether the order required the base printing or the more expensive alternate art two rows away.

200+
orders a day, back of house
↑ climbing 40% over the window
12,890 shipped across the two months we tracked, running hotter on weekends and new-set releases.

Card identification in paper pulls

Because a paper slip does not distinguish foil from non-foil or a base printing from alternate art, pullers must identify the correct printing from memory. When both printings are in the same box, they must choose without that information. Even a small number of errors across hundreds of daily orders can create refund costs.

Buyers usually identified mistakes first, reducing the next TCGplayer payout and returning the card to the case for another fulfillment pass.

New orders continued to enter the print pile while the team pulled, making it difficult to see the remaining work or identify bottlenecks. Card-identification questions interrupted the workflow. Shops typically respond with more staff or longer days, which increases the cost of growth.

How Hoard runs the pull

Hoard reprices this shop's listings every morning, using order and catalog details to identify the exact card on each open order. Those details include the set, printing, foil, condition, and quantity.

Pullers see each card on a phone in cabinet order, so the team does not depend on one experienced employee to remember every variant.

1

Create a fixed pull batch

Start a session from Sales > Pulls. Hoard captures every order open at that time, while later sales wait for the next batch. The team then works from a fixed queue.

2

Open a queue for each game

Hoard prints one QR code for each game; place the codes by the cabinets. Scanning a Magic code opens the Magic queue, while scanning a Pokemon code opens the Pokemon queue. The queues run side by side, so additional help can increase throughput without mixing work between games.

3

Confirm each card

On the phone, each card appears in shelf order with its art, set symbol, foil status, condition, and quantity. Pullers can confirm the card in front of them without relying on memory, then mark it as pulled and continue. This helps new part-time employees keep pace with experienced staff.

4

Defer exceptions

Pullers can tap Defer when a card is missing or has the wrong condition or printing. The team reviews the smaller exception pile at the end, without stopping the workflow for each question.

5

Monitor pull progress

From a laptop, you can view the progress of each queue. When the batch is complete, Hoard prints a shipping slip for the packer. The slip boxes foils and displays 1st Edition in bold. It also includes a subtotal for each game.

Shipping classes and TCGplayer Direct

Hoard separates tracked packages from plain white envelopes and also supports TCGplayer Direct set order.

Tracked PWE

Separate tracked orders and PWEs

Hoard splits each game queue into tracked orders and plain white envelopes, then completes them as separate batches. Pull sheets group orders by game and list tracked orders before PWEs, so the person running labels can take the tracked stack while another person stuffs envelopes. The team does not need to sort orders by shipping method at the end. Read more about PWE vs tracked vs BMWT.

Direct

TCGplayer Direct set order

In Direct mode, Hoard uses the set order that TCGplayer Direct uses to store cards. It pulls cards in that order and groups foils together, so cards come off the shelf ready to pack as Direct expects. The team does not need to re-sort cards before boxing them.

Visual Pull demonstration

The embedded workflow shows a manager view on a laptop and a puller view on a phone. Select cards in the pull to see the handoff.

Results after two months

Over two tracked months, order volume rose 40% while the shop kept the same cabinets and five-person back-of-house team. The team did not add work hours.

75SEC / ONE PIECE ORDER
The previous time was 3.5 minutes per order.
One Piece was the shop's slowest and most variant-heavy queue. Because pullers can see each card on the phone, busy Saturdays and new-set releases no longer require a specialist to keep the queue moving.
−40% REFUND COMPLAINTS
Order volume rose 40%.
Pullers confirm the printing on the phone before a card is packed, so fewer wrong cards ship. That preserves the TCGplayer payout and sends fewer cards back to the case.
115HOURS / MONTH
Time saved by the owner
This equals about three work-weeks in a month. The owner had spent much of that time answering questions at the pull table and can now spend more time running the floor.

Pullers can handle the added volume because they confirm the exact card before picking it.

Visual Pull resources

Visual Pull workflow
A walkthrough of the Visual Pull workflow.
Mis-pick prevention
Why printed names do not identify the correct card.
Configure Visual Pull
How to set up Visual Pull and run a daily batch.

Accurate picking is one part of a full TCGplayer fulfillment workflow. It lowers the store's TCGplayer refund rate, and it depends on clean TCGplayer inventory management so every sold card stays findable.

Grow your orders,
not your team.

Vault is Hoard's plan for shops moving this volume. Book a call with a founder to review your current fulfillment and see Visual Pull run on your own orders.

Book a Vault call
You talk to a founder, not a sales queue. Setup takes about 10 minutes.