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Comparison

SortSwift vs Hoard

Of everything in this comparison series, SortSwift is the closest thing to a direct rival: a multi-channel repricing platform with real depth. Here's what it actually offers, what it costs across its tiers, and where Hoard's narrower focus wins instead.

By Christopher Neale, Founder at Hoard

SortSwift is a multi-channel repricing and inventory platform: it connects to eleven-plus sales channels, sells physical sorting hardware, and prices its software across nine tiers from free to $499/month. It's the only competitor in this series that competes with Hoard on repricing depth, rather than on being a different category of product entirely (a POS, a platform, a manual tool).

Hoard is narrower on purpose. It reprices one channel, TCGplayer, with a 22-step modular pricing engine, and doesn't sell hardware or ask you to adopt a broader platform. If you're comparing the two, the real question is whether you need SortSwift's multi-channel breadth or whether TCGplayer depth alone covers your store.

SortSwift's real edge: eleven channels, one system

If you sell across multiple marketplaces (eBay, Shopify, a synced storefront) and want one system pricing all of them together, SortSwift's breadth is a real, specific strength worth crediting plainly. Its autopricing add-on runs $15.99 to $124.99/month per game, layered on top of its base tiers, so you can scale automation game-by-game as it earns its cost. SortSwift charges 0% commission on POS and synced marketplace sales, which matters if per-sale fees are a bigger line item for you than subscription cost.

SortSwift also sells its own sorting hardware: the Super Sorter at $24,999 for 29 bins, or the Mini at $8,999 for 9 bins, plus a $199/month fee. If physical sorting at that scale is part of your operation, that's a capability Hoard doesn't have and isn't building toward. Hoard has no card-scanning or physical hardware product of any kind.

The narrower trade that's worth making

Hoard is the right tool if TCGplayer is your channel and you want repricing depth without adopting a broader multi-channel platform. The pricing engine runs 22 steps across signal types (floors and ceilings, net-margin and fee-aware rules, market movement), and it's flat by sync tier rather than a base fee plus a per-game add-on. There's no tier ladder to climb and no separate autopricing purchase once you're on a plan.

Say the gap plainly: SortSwift covers eleven-plus channels including eBay, Shopify, CardTrader, ManaPool, Square, Misprint, WooCommerce, Walmart, Cardmarket, and Card Kingdom. Hoard covers TCGplayer only. If your store sells meaningfully outside TCGplayer, SortSwift's multi-channel reach is doing work Hoard simply doesn't do yet.

Feature SortSwift Hoard
Pricing structure 9 tiers, free to $499/mo, plus autopricing add-on Flat monthly by sync tier
Autopricing cost $15.99-$124.99/mo per game (add-on) Included in plan
Commission on POS / synced sales 0% N/A — no cut of sales
Channels covered 11+, including eBay, Shopify, Cardmarket TCGplayer only
Physical sorting hardware Yes — $8,999 to $24,999, plus $199/mo None
Pricing engine depth Modular, multi-channel 22-step modular engine, TCGplayer-specific
Watch-only preview mode Not confirmed Yes
Weekly auditable receipts Not confirmed Yes

A claim worth treating carefully

A Storepass comparison page claims SortSwift's cross-channel stock deductions "worked about 90% of the time" in their experience. That's a single third-party account of their own usage, not a verified or independently confirmed figure, and we haven't tested it ourselves — treat it as one comparison site's anecdote rather than a settled fact about SortSwift's reliability. If cross-channel stock sync accuracy matters to your decision, it's worth confirming directly with SortSwift rather than relying on that number.

The honest framing

SortSwift is a full platform: multi-channel software plus optional hardware, priced in tiers that scale with how much of it you use. Hoard is a lighter-weight bolt-on that assumes you already have a TCGplayer account and want repricing depth on that one channel, priced flat instead of tiered. Neither framing is wrong — it depends on whether your store's growth path runs through more channels or through getting more out of the one you're already on.

If you're not sure which side of that line you're on, the tier structure itself is a decent signal. Sellers who end up paying for SortSwift's higher tiers plus per-game autopricing are usually already running enough channels that the add-on cost is easy to justify. Sellers whose volume is concentrated on TCGplayer tend to find that a flat, single-channel plan is simpler to reason about than a tier-plus-add-on bill that changes shape as you turn on more games.

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